Informational Links

This is a place for me to store helpful links. They are sorted by relelvant use-case.

Blender Physical Based Reality Resources

Procedural Material Development

Relistic Scale Resources

Lighting

Lighting in Blender is measured in Watts, but this is not light-bulb energy, but radiant flux, a measure of brightness. Below is a table of realistic values.

For artificial light sources, divide the lumen rating by the luminous efficacy to get the appropriate value.

For outdoor conditions, directly use the Radiant flux value given.

Lighting Value Table

Common Lighting Radiant Flux Luminous Efficacy
Light Source Type Luminous Efficacy (lm/W)
Incandescent Bulb 10-17
Halogen Bulb 16-24
Compact Fluorescent Lamp (CFL) 45-75
LED Bulb 80-100+
Metal Halide Lamp 65-115
High-Pressure Sodium Lamp 70-100
Low-Pressure Sodium Lamp 100-200
Tungsten Photographic/Film Light 15-22
HMI (Hydrargyrum Medium-arc Iodide) Photo Light 85-108
LED Photographic/Film Light 80-100
Common Outdoor lighting conditions Radiant Flux
Light Source Type Radiant Flux (W/m²) Illuminance (lux)
Sunny Day ~1000 W/m² 100,000-130,000
Cloudy Day ~100-500 W/m² 1,000-5,000
Full Moon Night ~0.0001-0.0003 W/m² 0.1-0.3
New Moon Night Conditions
Clear Sky, No Light Pollution ~0.00002 W/m² 0.002-0.003
Clear Sky, High Light Pollution ~0.00001 W/m² 0.001-0.002
Cloudy Sky, No Light Pollution ~0.000005 W/m² 0.0005-0.001
Cloudy Sky, High Light Pollution ~0.000002 W/m² 0.0002-0.0005

Web Development

Online Guides and Tools

Web Specifications

Color Pallette Generation Tools

PHP language reference

Running Python in Javascript Environments

Understanding Containerization and Docker

Creative Writing and World Building

Map Generators & Generative World Building applications