Informational Links

This is a place for me to store helpful links. They are sorted by relelvant use-case.

Blender Physical Based Reality Resources

Procedural Material Development

Relistic Scale Resources

Lighting

Lighting in Blender is measured in Watts, but this is not light-bulb energy, but radiant flux, a measure of brightness. Below is a table of realistic values.

For artificial light sources, divide the lumen rating by the luminous efficacy to get the appropriate value.

For outdoor conditions, directly use the Radiant flux value given.

Lighting Value Table

Common Lighting Radiant Flux Luminous Efficacy
Light Source TypeLuminous Efficacy (lm/W)
Incandescent Bulb10-17
Halogen Bulb16-24
Compact Fluorescent Lamp (CFL)45-75
LED Bulb80-100+
Metal Halide Lamp65-115
High-Pressure Sodium Lamp70-100
Low-Pressure Sodium Lamp100-200
Tungsten Photographic/Film Light15-22
HMI (Hydrargyrum Medium-arc Iodide) Photo Light85-108
LED Photographic/Film Light 80-100
Common Outdoor lighting conditions Radiant Flux
Light Source TypeRadiant Flux (W/m²)Illuminance (lux)
Sunny Day~1000 W/m² 100,000-130,000
Cloudy Day~100-500 W/m² 1,000-5,000
Full Moon Night~0.0001-0.0003 W/m²0.1-0.3
New Moon Night Conditions
Clear Sky, No Light Pollution~0.00002 W/m² 0.002-0.003
Clear Sky, High Light Pollution~0.00001 W/m²0.001-0.002
Cloudy Sky, No Light Pollution~0.000005 W/m² 0.0005-0.001
Cloudy Sky, High Light Pollution~0.000002 W/m²0.0002-0.0005

Web Development

Creative Writing and World Building

Map Generators & Generative World Building applications