Informational Links
This is a place for me to store helpful links. They are sorted by relelvant use-case.
This is a place for me to store helpful links. They are sorted by relelvant use-case.
Lighting in Blender is measured in Watts, but this is not light-bulb energy, but radiant flux, a measure of brightness. Below is a table of realistic values.
For artificial light sources, divide the lumen rating by the luminous efficacy to get the appropriate value.
For outdoor conditions, directly use the Radiant flux value given.
Light Source Type | Luminous Efficacy (lm/W) |
---|---|
Incandescent Bulb | 10-17 |
Halogen Bulb | 16-24 |
Compact Fluorescent Lamp (CFL) | 45-75 |
LED Bulb | 80-100+ |
Metal Halide Lamp | 65-115 |
High-Pressure Sodium Lamp | 70-100 |
Low-Pressure Sodium Lamp | 100-200 |
Tungsten Photographic/Film Light | 15-22 |
HMI (Hydrargyrum Medium-arc Iodide) Photo Light | 85-108 |
LED Photographic/Film Light | 80-100 |
Light Source Type | Radiant Flux (W/m²) | Illuminance (lux) |
---|---|---|
Sunny Day | ~1000 W/m² | 100,000-130,000 |
Cloudy Day | ~100-500 W/m² | 1,000-5,000 |
Full Moon Night | ~0.0001-0.0003 W/m² | 0.1-0.3 |
New Moon Night Conditions | ||
Clear Sky, No Light Pollution | ~0.00002 W/m² | 0.002-0.003 |
Clear Sky, High Light Pollution | ~0.00001 W/m² | 0.001-0.002 |
Cloudy Sky, No Light Pollution | ~0.000005 W/m² | 0.0005-0.001 |
Cloudy Sky, High Light Pollution | ~0.000002 W/m² | 0.0002-0.0005 |
Lots of assets. Many of them link to code used to create interesting visual effects.
The focus is on 2D design, including skeuomorphism and neomorophism.
However, resources for true 3D, will be under the Blender section or a 3D tools section, depending on relevancy.